The Older Giant

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Team Yankee – first Battle Report

This game was over by the end of Turn 4 so it’s not going to be a battle report.

Dan and I played 100 points of his BAOR Chieftain formation v my Soviet T-64’s formation.

BAOR:

2 x HQ Chieftains (no stillbrew) (12 pts)

2 x 3 Combat platoons of same. (18 pts each)

3 x swingfire AT (6 pts)

4 x Abbot artillery. (6 pts)

1 x FV432 mech platoon (7 pts)

4 x Scorpion recon (4 pts)

2 x Scorpion recon (2 pts)

1 x FV432 Forward observer.(1 pt)

2 x Spartan SAM (3 pts)

4 x TOW Lynx (12 pts)

4 x Harriers (10 pts)

Soviet:

1 x HQ T64 with songster missile (7 points)

2 x 7 platoon of T64 with missiles (39 p (3 pts each)

2 x BMP2 scouts (3 pts)

2 x shilka AA (2 pts)

2 x Gopher AA (2 pts)

1 x BMP2 mech platoon of infantry (8 pts)

Terrain.

Dan’s setup of the terrain was fantastic and his well painted armies are always a pleasure to play against.

TY 100pts Sov v BAOR g1 (4).jpg

Mission.

We both went for an Attack stance and rolled the Free-for-all mission. Dan won the roll for attacker and later won first turn. I got to deploy first and put my two Recon BMP2s in the middle and made a spearhead drive forward behind the big oil tanks and the wall. That unit never achieved anything further in the game.

As he had more drops (units) than I did he got a significant advantage over me when it came to waiting to see where I deployed my tanks and two AA units.

Battle.

I got lucky at the start my right wing T64 Company didn’t take any damage from the Chieftains at the back.

I moved my centre and right tanks up but also managed only to bail out one chieftain.

TY 100pts Sov v BAOR g1 (8)TY 100pts Sov v BAOR g1 (9)TY 100pts Sov v BAOR g1 (12)TY 100pts Sov v BAOR g1 (16)

Dan then got his Lynx TOW helos onto the table and all hell broke loose. Pretty much all 8 chieftains and 4 Lynx laid into six of my exposed T64s and killed 5 of them and bailed one.

The last T64 on the other side of the wood had failed his cross check and missed the battle. He turned tail and ran back to Mother Russia.

In the centre I didn’t get to hit anything as the only target were the three ATGs on the hill at the back needing 6’s to hit.

Later that unit would take out my centre AA.

TY 100pts Sov v BAOR g1 (24)

On the left side, the battle for the objective never got off the ground as both sides seemed to bog down.

The Brits used their swingfire AT I think to kill one BMP2 transport and later used their light vehicles (scorpion recce x4) to brass up the Soviets infantry and killed one stand. The artillery then dumped smoke in front of the BMP2s to keep their toy cars safe from 30mm cannon reprisals.

The best the Soviets did was to bail out one vehicle.

The Brit infantry spent the game in the wood defending the poor artillery from nothing and brewing tea.

TY 100pts Sov v BAOR g1 (21)

In the centre the Soviet T64s rolled forward but suffered from cross fire from the Chieftains and the Soviet right flank.

In the end they managed to kill two swingfire AT vehicles that had been bugging the Soviet AA. The last Brit vehicle stoically made his last stand test and failed to run off and give up a point to the Soviets.

Finally, the Chieftains and Lynx turned in to help finish off the Soviet HQ tank.

TY 100pts Sov v BAOR g1 (28)

In that same turn the harriers came on board to finish off the last platoon of tanks. The Formation was already now doomed as the HQ and one combat platoon were dead leaving one not in Good spirits. However Dan got a great photo opportunity.

With the Soviet tank formation gone the support units melted away and the Brits won the day. Huzzah for the BAOR.

Summary.

A great day for the Brits. Thanks to Dan for the game. Lovely table and model as always.

I learned a few things about TY.

  1. Don’t split your force. I tried to fight on two flanks and got taken apart piecemeal. Concentrate your force. Dan did and won.
  2. Don’t leave your AA in easy to kill places.
  3. It would be better to keep to one side of the table allowing the infantry and AA to better cover the whole army rather than stretch out in a line.  I even had Dan’s objective placement in my favour here. He put one on my left and one in my centre. I could have stayed on the centre left and swung over for a big strike.
  4. Helicopters get a Gods-eye-view of the battlefield. They can target things like my HQ tank with impunity.
  5. Consider taking some helicopters of my own. Hinds would make a good anti-Lynx option.
  6. Very important this. HAVE more unit drops at deployment.
  7. Where ever I put my tanks Dan always had the advantage of more units to deploy so could afford to wait and place his 8 tanks to block up my advance with his slower Chieftains (then bring in Lynx and Harriers again no doubt).
  8. Take more units of AA and also consider ranged AT missiles and Artillery for pinning and smoke to cover an advance or block a line of sight for a turn.

There you have it. I learned a lot from that first game. Thanks Dan.

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San Fransisco visit – Liberty Ship SS Jeremiah O’Brien

This summer my family and I found ourselves lucky enough to travel the USA (briefly) calling in Atlanta, St Louis, San Fransisco, Yosemite and Carmel.

While in SF we came across this pleasant surprise docked a stones throw from Fisherman’s Wharf. It was a welcome relief to board her and get away from the crowds of other tourists. A family ticket cost $45 dollars. Small beams compared to some of the entry fees we paid on the holiday. The money goes toward the upkeep of the ship to keep her sea worthy (she

Was it worth it? Oh yes indeed. The ship is beautiful. Don’t believe me then go down into her engine room and tell me you are not impressed. Steam….

I am not going to mention the ship’s history and vital stats. You can find it all on wikipedia… here.

On deck the wind was blowing enough to make you hang onto your hats as you tried to climb onto the AA guns. Yes, you could work the aft gun – my kids loved it and I have to say so did I.

One thing you should do when on the deck… take a panoramic view of San Fransisco. It’s the best view of the area in my opinion. You get a good view back to the City and across to both Alcatraz island and the Golden Gate bridge (the latter) over the tops of the dockside warehouse. Fantastic.

You can see the topside cranes and also access the cargo holds where there is a museum inside this living museum. the crew quarters and engine room are also accessible.

There are no crew area pictures (sorry) as the light inside the ship was a little too low for the phone camera (you can see that from the engine room images that struggle to come out in focus).

A lot of work goes into maintaining the ship as can be seen by fresh paintwork and grease  as well as the works in progress as maintenance and repair goes on. A lot of volunteers help keep her this way.

Two hours around the ship was enough to take it all in and was well worth it.

10/10 score for this attraction. Recommended to all – young and old, wargamer and/or modeller.

Note: I will put up another post about the scale model of the Omaha Beach Normandy Landings found in one of the ship’s holds. Too many pictures!

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Link to Model post.

Pictures.

 

Normandy landings – Omaha Beach Model

This fantastic display model can be found onboard the SS Jeremiah O’Brien residing in San Fransisco harbour a short walk from Fisherman’s Wharf.

The scale is around 1/72 and it is kept safely enclosed in a large glass case. The model was donated to the ship by the people of France. The beach sand is actual Omaha beach sand.

Well worth a look around the rest of the ship too!

Pictures.

Team Yankee – Soviet Armour – gameable

The base-coated tanks had some Vallejo Game Color (VGC) Khaki applied as per the pictures in the Red Thunder book and were then dry-brushed with VGC Ghost Grey.

A VGC brown ink wash was also added for some depth and to give worn look. I may go back over the khaki around the gun mantlet.

Decal numbering was added to one side of the tank only. I may come back to that later and add more decals.

I did take the precaution of varnishing the decals with VGC matt varnish and letting them dry overnight before using them. One note: it takes a LOT longer for the decals to separate from the backing paper once in water.

Pictures.

Team Yankee – Soviet Armour – progress

This army is a WIP – 15 x T-64’s plus 2 BMP2’s for recon.

There is also a Motor Rifle Company made to have one extra medium base to give.

Formation Command Team.

One small Company – 7 x AK47 teams, 6 x RPG-7 teams, 1 Gremlin AA team, 2 x LMG teams.

One medium Company – 4 x AK-47 teams, 3 x RPG-7 teams.

There are no transports for the infantry, yet.

Painting.

All units were undercoated with Halford’s white spray primer.

The vehicles were then brushed with neat Woodland Scenics Green Undercoat C1228 and allowed to dry for several hours. This provides a self-shading basecoat.

There isn’t much to do after this. Some khaki and grey (tracks) and some off-white drybrushing and probably a quickshade dip and a matt varnish. I have some decals as well. A couple of evenings more work on 17 vehicles I think.

Photo’s.

Flames of War – Mid War German army

I painted these up a few months back but have not had the opportunity to sit and photograph them except as part of a game. My camera couldn’t quite get the lighting correct so apologies.

Painting.

Painting was pretty straightforward. A white spray primer then a basecoat fo Vallejo Game Color (VGC) Bonewhite on the tanks and guns and helmets. VGC Cold Grey was used for the tank tracks.

Uniforms were VGC Cold Grey. Weapons were VGC Silver and Beasty Brown. Skin was Formula P3 Midlund Flesh.

A drybrush of VGC off white was used then sealed with Army Painter

VGC Black paint was used as a drybrush to the ends of gun barrels.

The Stuka dive bombers went from white undercoat to VGC Desert Yellow basecoat. Camo was drybrushed blobs of VGC Cayman Green. The underneath was VGC Glacier Blue. Wheels, cockpit and bombs were VGC Black. Propeller cone was VGC off-white.

Finish was with Army Painter anti-shine matt varnish.

Photo’s.

 

Team Yankee – US Armour – complete.

A few months back I took advantage of a couple of ebay auctions to “buy into” Team Yankee, the c1985 WW3 wargame from Battlefront. These are all Battlefront Team Yankee 15mm models.

I ended up with 8 M1 Abrams tanks and two Cobra helicopters.

With the benefit of some advice from the forums I added to this more recently with 4 VADs anti-air vehicles, two ITV anti-tank vehicles and a “new” recon unit (M113 and ITV vehicles).

Compostion.

HQ = 2 x M1 Abrams (16 points).

2 x 3 Combat platoons of M1 Abrams (48 points).

1 x 2 Cobra helo’s (7 points).

1 x 4 VADs (6 points).

1 x 2 ITVs (3 points).

1 x Recon platoon (ITV & M113) ( 2 points) (details here).

Total = 82 points

Note: the VADs / ITVs / M113had magnetised turrets (1mm x 5mm neodymium). The Cobra’s had magnets on the rotors and the base pole.

Painting (hand painting).

Undercoat = Halfords White Spray Primer.

Basecoat = Vallejo Game Color (VGC) Yellow Olive.

Camo = VGC Tierra (Earth), VGC Dead Flesh, VGC Black.

Edge highlighting / drybrush = VGC Ghost Grey.

Decals: Battlefront (better varnish these before you cut them off to use – I didn’t and they were awful for falling apart). Not recommended – sorry BF you need to ditch your TY decal supplier.

Finish: Army Painter anti-shine matt varnish spray.

Pictures.

What’s been happening…?

This is my first post in nearly 6 months. Sorry for that. Following on from the last Kings of War post I took a long hard look at what I really wanted from my wargaming hobby and made a couple of decisions.

First, having failed to really grasp the mechanics of Kings of War I have decided to at least not play tournaments. While I met some really nice players at KoW I found the tournament scene too competitive. I don’t mind the friendly level of play but having half the players caring about their UK rankings meant some games were just leaving me feeling substandard and demoralised.

This came to a head when one player let me down and made me really think about where the game was going (at least in the north of the UK) and where I really wanted to be.

So, KoW is now on a backburner and the UK rankings can carry on with me in about 200th place this year!

I would like to build an army from scratch for the game but its not high priority.

I also took a decision after this to make some money for my summer holiday by selling off a number of armies and also some spare parts (sprues) I have laying around.

So as for as fantasy goes, I have two WFB Giants and one metal Treeman model – that’s all.

In the meantime I have put Flames of War and Team Yankee onto the forefront and bought more into those games.

I will also be getting back to the Altar of Freedom ACW wargame and possibly Dropzone Commander after Version 2 of that game hits the shops.

Other projcts that may be coming back include Epic Space Marine and even a delve back into RPG territory with “Traveller” (a real oldie from way back when).

More to follow very soon… happy days again.

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Kings of War – Fools of War Tournament

Last weekend saw me taking part in yet another Kings of War Tournament. This time a six game two-day event at Element Games in Stockport.

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To save effort, I reworked my Leodis Bash 1200 point Undead list into something more usable at 200 points using the Clash of Kings 2017 pack. Tables were the standard 6′ x 6′ with very nice mats.

Foolishly i finished my army early and submitted my list. Had i known the deadline would be extended and that I would also have a new Ogre army completed in double-quick time I would have gone with that. Why? Well for a start in playtesting the two lists against each other I managed to get two resounding “wins” for the Ogres against the Undead. The Undead just couldn’t stand up to the brutality of the Ogres attacks.

Oh well. It was all set in stone now.

The event was set up well in advance by that well-known Event face Mr Darren Parkes.

Start time was a respectable 10am with a 9:30 registration.

So I turned up to the great venue that is the Element Games North West Gaming Centre to find tables set and a relaxed atmosphere as Darren and Centre Event Manager Tim King were all set to go.

Every player received a goody bag (Princess Party pack!!). The contents were useful. The free tufts from Serious Play are great and the MDF laser cut Arc. inspiring range AND tokens for the “Ransack” mission were most welcome. Very thoughtful.

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The first round draw had been done by Darren on a hangout and can be seen on Youtube (thanks to Waltz Sachem!)

Game 1

I was facing James Darcy’s Salamanders. He and I faced each other at Darren’s last event at Element Games in round 1 so this seemed a bit spooky.

The scenario was “Invade”. As usual you line up within 12 inches of your table side and at the end of the game after 6 or 7 turns you score for units wholly on the other side of the table. The new unit strength rules were in play not points values for scoring units.

1 point for a troop, monster or non-individual Hero. 2 for a Regiment, 3 for a Horde or Legion.

His battle line was beefed up a bit but otherwise this is the kind of list I know. James is also ranked about my level in the current UK scene so hopefully I can get a win or draw?

I can’t recall who went first, but I spread my battle line out to try to get across the table and then seemed to get pounded in the centre and right of the table. By the end I managed to hold my own in the Centre (werewolves!) and then spent turns 6 and 7 backing off into the other side of the board.

The Soul Reaver cavalry troop at about 215 points with the Helm of Confidence were about as useful as a bag of grapes in a bunfight. I put them on the far right with the skeleton archer troop and they didn’t know what to do. James just sent over some of his forces to wipe them out.

My centre failed and i lost a fair bit of my stuff.

Somehow at the end of the game we both ended up the same unit points (8  I recall) in each others table sides so it was a draw. Hey a draw – woot!

The Victory Points (attrition scores) were very similar too. James had about 8o points more than me so we scored 10 points each out of a possible range of 0 to 20.

You can find all the gamey details of missions and scoring in the CoK Organised Play Guide (Advert Alert!!) on sale NOW!

As James beat me in Attrition scores I think he drew Elliott next game and I got Sam Barker.

Game 2.

Sam Barker and his Orcs in the “Ransack” mission. Sam was a great guy and very forgiving. We set up the tokens as per the instructions (maybe hopefully). Sam I think won the roll for table sides and set off deploying his Orctacular force. This was a terrain filled looking table so would be interesting for my non-pathfinder army!

On paper Sam is a better player than me by some ways so I was not too surprised here…

My memory (I think that is what it is called?) lets me down here a bit. Age brings on the lack of mid-term memory recall and also the forgiveness of the loss of said memory!

I also went and bought a beer from the bar at this point to calm my nerves. Not sure it really helped but I doubt it could have skewed the result too much!

Sam basically trounced me (politely saying) as i learned nothing from Game 1 and didn’t do anything inspiring to try to win. I slowly watched my backside get kicked and Sam consolidated his hold over pretty much all the tokens on the table.  He helped me out a few times as I failed to recall basic facts like Healing spells and such. Thanks Sam.

Tactically, I should not have spread out so badly and not been so reticent. The werewolves on my left couldn’t really take down the two regiments of orcs on the other  side of the table. Sam’s advice to maybe have sent the skeletons in to help them earlier was interesting but i felt i need to support the Revenant Horde in the left of centre with them and the zombies. I keep hearing the phrase “battlegroups” but in this case I even split the wolves and Lykanis. Doh.

On my right I made the mistake of using troops to hold down the flank against stronger the units. My Soul Reavers were pinned down for the duration by the Krudger on Slasher (?) beastie. Another waste, though they did seem to get lucky on a Nerve Test at one point.

19-1 to Sam. Well earned and I slipped down the ladder toward that gloriously wooden prize.

Lunch consisted of Subway sandwiches and crisps. No more beer for me.

After a wander round the shop and a chance to take some pictures of armies on tables the fun continued…

Game 3

Another table and a very bright snowy mat. The mats were neoprene or some kind of rubber that lays flat. Very nice.

My opponent this time turned out to none other than Mr. Ross Diggle himself. If nothing else this turned out to be a fun 100 minutes. Ross even kindly bought me a drink at the end. Thank you, Sir!

Ross had a fantastic Halfling based Rhordia army. Nice to see short troops without beards and sporting things like pot helmets! Very nice paint job and lots of pictures this time.

The mission was “Control”. The one where the board is divided into 2’x’2 sections. At the end, you score 1 for each section you control, 2 for the section in the opposite centre. Control is having more Unit Strength (not points).

Ross deployed his Halfling archers in the centre on the difficult ground and the rest of his troops lined out from there. I had a bad feeling about this and tried to avoid the centre. I weighted my troops to the left hoping to turn a flank and just hold a bit on the far right with wraiths, archers, ghouls and cavalry.

The Rhordian forces had a cavalry unit on my right which I recall Ross saying actually had the right sort of creature – dog like beasts. These must have been Honour Guard – hard hitting given I only had a troop of skeletons opposite. Oh dear.

To cut a long story short I thought I managed to lose the right flank then the centre and finally the left flank. The wraiths proved their metal and also got lucky. They spent this game as well as some others parked behind an obstacle with their Defence 6+ and even throwing double 1 Nerve checks!

Sad to say I was spliced and diced and the superior tactics and cavalry of my opponent took me apart.

19-1 to Ross. Well done I say. Good luck next game though!

Game 4

As my decline to the wooden fate continued I found myself against Ian Davies and his Ratkin/Abyssal force.

Ian had a very nice Ratkin based army. His monstrous Rat thingy was imposing and impressive. Very nice indeed. the painting and modelling at this Tournament was of a high standard.

The mission was Eliminate. I didn’t like it. You place a bounty token on your three most expensive units. One token is placed in the centre. The enemy wins by claiming more bounty tokens than you. At the end you score 1 for holding your own token, 2 for an enemy token taken in melee. An enemy that Routs outside of melee with a token is worth nothing.

We set up and started playing.

I found Ian a difficult person to read and so never really got to feel a rapport with him. He certainly played well with another hard-hitting army and his “poker face” really helped him.

for some reason I had put one of my three bounty units on the far right side to take advantage of the flank. these were “supported” by some units in the wood nearby.

I had no idea that the Absyysals opposite me on that flank were so damn tough.

I soon found myself harassed by two troops of succubi whose job was to get a few wounds in and hold me in place till the cavalry arrived.

Like a fool I played along and lo and behold found my right flank crumbling and despite taking out those two troops I lost my werewolves bounty unit. Dohh.

On the left flank, We played a waiting game. There was a lot of bolts of shooty stuff coming my way. I decided to wait it out. Not a good move. As Ian said afterwards, he was surprised I didn’t come and attack on that flank. Well, not really. Its me here!

In the centre I played the “get to the centre and hold in the difficult terrain” game. I knew what was coming. The little ratty vermintide chaff unit coming in to stop me moving forward… all that stuff. Then inevitably at the end game phase, Ian pushed his big monster out to contest the centre and beat me to the fight. He took the centre and most token value.

19-1 to Ian. Have to say I didn’t like this mission. It felt like you were sitting around waiting for the end so you can pounce and get that winning point.

Then the day was over.

Sunday…

Walked in to find Nick looking alive and well… okay feeling worse for wear perhaps?

Sounds like a fun night was had by some!

Game 5.

I now found myself facing Keiron Allison and his fearsome Ogre army. The Mission was Push. You just try and get your tokens to the other side of the board by carrying them. I put mine on slow units. Surprise! there were two tokens each I recall and one in the middle of the table.

I had not played Keiron before but soon found him to be one of the nicest guys you could wish to play against. Not only did we have a fun game in which I felt a decent match up against but he also helped me to understand the Arc of Sight template too! Some hints on where to put my Wraiths (not there!) were most welcome. I really thought his help would tip the game. It ended up a 17-3 to him. Well earned. You are a gent Sir!

As for the game details (do you really need to know?) I used my wraiths to hold the centre by hiding behind a wall. The wolves went to the left flank, the chaff and cavalry to the right flank. The Ogres had a strong centre line with support from fast cavalry on the flanks. Kind of the way I built my new Ogres really. Strange.

Sadly for me. Keiron knows how to push across the table and win fights. I managed to take down some chaff on the flanks and one or two of the Ogre Hordes to earn some points. Sadly it was not enough.

My Revenant Horde could not last out the game as it was assailed by three units at once.

The star unit of the game was my cheap archer troop. If you check out the pictures you will see it last until about turn 6 with some 30 or so damage counters on it. Talk about making Nerve checks. Keiron could not budge it due to some awful dice rolls.

Game 6

I found myself back on the snow table this playing the final game and the mission was “Dominate”. At the end you get Unit Strength points for units within 12 inches of the centre of the table.

My opponent was Ben Edwards. Nice guy. Well until he beat me! No, seriously Ben was great. By this time my back was giving out so I sat for most of the game and used reach ability to play. Sadly for me the game did not go well.

I put some chaff on my left flank to stop that up and pretty much failed there. The Revenants ended up being beaten by the Primes and support and my left flank folded.

In the centre not a lot happened. All the action was in and around the wood on the centre right. I have not seen so many units in so small a space. My Wolves and Lykanis ended up fighting around the wood. Bad idea. I had no pathfinder which weakened me.

Also I discovered all those orange flaming units that were Fire Elementals had support from two castery types who could wait until they positioned well then used Surge to push them into my lovely fighters. Bad Fire things. Nasty.

In the end I was outgunned and my forces dwindled. In fact it got so bad it became a total Rout. Ben was very apologetic but had no need. I had not played well and deserved to be beat. I couldn’t even do more than kill a couple of cheaper units.

20-0 to Ben and well deserved. As he said later, if I had not chosen to fight in the wood and had I taken out his Surge meisters the game could have been very different. I guess so. Maybe 19-1 instead? No, it was a good game and I really liked Ben’s army. It left me with a warm glow… (sorry!)

Conclusions.

I had a fantastic weekend, Thanks to all involved. All those I spoke to or gamed with were lovely guys. Darren and Tim again ran an excellent weekend. Dan on the bar was friendly too. Really like the Gaming Centre.

What did I learn?

Well that’s a good one. Don’t bring a fluffy army to a Tournament. Well yes.

Troops are not going to last against all those horrible Hordes.

Flyers could be useful but hard-hitting units with back up of things like Healing are good. Pathfinder is VERY useful.

The skeleton Regiment could be useful at 90points for a fearless 16 nerve rating unit but at 12 attacks hitting on 5+ it was nver going to kill anything.

The Soul Reavers were hopeless with their low nerve and Hight cost. I hear that a regiment is the way to go. I am really not convinced. So much out there can reduce De6+ to De4+ easily that I wonder if they are worth it at all.

The Wraiths held out well but didn’t really act aggressively with their Fly 10 ability.

The Revenant Horde failed to stand up to serious opposition. Again I really failed to keep my unots supporting each other to stop the multi charges on my units.

So many times Thunderous Charge was nerfed due to Hindered charges that it becomes obvious Crushing Strength is the way to go for assured damage. After saying that what did i think of the artefacts and magic I took.

The Lute of Insatiable Darkness hardly ever worked. Very unlucky Bane Chant (2) dice rolls for me. Not sure it was the best use of 20 points.

Blood of the Old King – I forgot to use it at the right time a couple of times. It didn’t make much difference really – just one turn per game. It helped in one game, was crap in another and not much use after that.

Helm of the Ram – I don’t think I got to use it. The wolves with this one were either nerfed by hindered or killed before it could be brought into play.  Wish I had just bought “Elite” / “CS1” / “Maccwar’s Potion” upgrade for more points for my wolves.

Hammer of Measured Force – was okay but again is situational. It costs you points to maintain a 4+ damage roll and you may well face 3+ troops. May be worth getting a +1 CS hike from elsewhere (Brew, Bane Chant…).

Dragonshard Shield. Used on my skeletons. Helped once but only if you don’t intend moving. Many missions involve moving somewhere not holding ground. If you have a large unit of De3/4 it might be worth it. I doubt I will try it again.

Next time I should focus on the possible scenarios and working out “how do I cope in that situation?” Building a force that can work together to achieve that end rather than start at the “this is what I have” end or “I like fluffy lists” end. Who knows what army will come out of that end of a design process!

Armies with abilities like Pathfinder or even Vanguard as well as speed and crushing strength seem to be the way BUT you have to use them as a coherent force.

My opponents all pretty much used their forces with as plan in mind. I failed to have a plan in mind and failed.

As well as failing to win missions I also failed to kill much. Looking at the Final scores, I had the lowest attrition score because I failed to kill much at all.

Not sure the Undead are my way to go. I would want to have some more healing and make more use of shambling and possibly flying if I stay with Undead.

Results.

Trophies for the winners! I didn’t get last place and the wooden spoon. I came 22nd out of 24. Well done to Tom, Elliott and Alan. Poor Nick just failed by a whisker to get one more TP to get 3rd and had to settle for 4th on attrition score.

results

Gallery…

Kings of War – Ogre Army

Since finishing the Undead army I decided not to rest and build my Mantic Ogre Starter army. Having priced it up and added in a GW plastic Giant (plus some borrowed goblins – not pictured) the total comes to 2000 points.

What you see in the pictures is about 1550 points with the Giant and some additional artefacts added in.

1 x Ogre Warrior Legion

1 x Shooter Horde

1 x Boomer Horde

1 x Warrior Regiment

1 x Standard Bearer

1 x Grokagamok[1]

1 x Giant

 

I cut some hardboard to size and mounted the units. The Giant went on a custom plastic base 50mm wide and about 55mm long to fit its stride. The figures were glued with superglue but stuck to the bases with a cheap Grab Adhesive from a cartridge gun. Small stones were dropped onto the bases while the adhesive was still “wet”.

Black Spray Primer was used to undercoat (Halford’s own brand). Burnt Umber was painted onto the bases to give a rich brown finish.

The figures were drybrushed with Vallejo Game Color Chainmail. Flesh painted onto arms, hands and faces. Some brown and white were used to drybrush the faces. Nails were touched with bone white.

The cloth, hair knots and banner were offset in Warlord Purple (appropriate). The guns had some Terra brown on the wooden parts and finished with Bronze (as were the shield edges and sword decorations).

The stones on the bases were drybrushed with shades of grey (dark to light) then finished with an off-white drybrush.

I kept the colour pallet simple and the work was quick with drybrushing techniques.

I did use a flesh wash to darken the skin before finishing touches.

Once dry the models were dipped with Army Painter Quickshade Soft tone. After 24 hours the bases were finished with PVA glue and my own mix of basing materials to give a woodland feel.

Finally, Army Painter Anti Shine Matt Varnish was used to tone down the glossy finish of the dip.

End result as seen… tabletop standard. Very happy with a fast job (all in say 16 hours over 8 days).

The Giant was drybrushed with two shades of flesh and after some touches to clothes and weapons was given a watery flesh wash. Finally dipped and sealed as per the Ogres.