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AoF – Altar of Freedom – Gettysburg Campaign

It has been sometime since I played or mentioned the excellent 6mm ACW wargame “Altar of Freedom“. That has now changed.

I am pleased to say that Greg Wagman (and no doubt his gaming group!) have been busy with their new campaign “A Formidable Invasion”.  This is the Gettysburg Campaign of June/July 1863 that most fans of the game had been wanting for some time. The wait is over. You can find the web page with the details here. Having read through and printed it off (plus the map and cards that support it) I wish i could play it straight away.

Enjoy the read and do try and run it. Its a great wargame and the Campaign just begs to be played. Thanks for this wonderful gift. If you want a smaller Campaign to try then use their “Gibraltar of the West” to start with… here.

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AQMF – a new Martian Wars blog

Just to let you know I have created a new blog just for the “All Quiet on the Martian Front” Game. A link from the title bar will be added as well.

You can find it here: https://noisymartian.blogspot.com/

Thanks.

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All Quiet on the Martian Front – Civilians

No AQMF game would be complete without those panicking civilians to become fodder for the Martian “plan” would it? Where do all those Lobototon’s and Rager’s come from after all? Food for the Harvester and all that…

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All Quiet on the Martian Front – the Humans

Continuing the development of a new set of forces for AQMF here are my Human forces…

A tank Company (no commander model yet) plus one platoon of three MkII Steamer tank (with HMG option) and three platoons each with three MkIII Steamer tanks.

Support for tanks are a Fuel tender and a Munitions Carrier. Other tanks include a Clamp tank and a Tesla Electric Artillery Steamer tank.

Infantry have an overall Force commander, a command team, four infantry squads, two units of Rough Riders and two units of HMG’s.

There are also seven 4 inch gun teams that can be used as a fixed position defence unit as needed (the leftover steamer tank turrets are very useful!)

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Prospective purchases would be a Minelayer Tank and a MkIIc Command Tank.

Hopefully the Human force above is enough to stop the Martians force from my previous post…

War of the Worlds – the Martian Front

According to wikipedia today is the 40th Anniversary of the release of Jeff Wayne’s classic album “The War of the World’s”.

In honour of this I use this as an opportunity to show something I have been working on for the last couple of weeks.

Some years back I took an interest on the wargame “All Quiet on the Martian Front” from Alien Dungeon in the US. Sadly, shortly afterwards, the company went bust and the game seemed to have died an early death.

Fortunately another company bought the rites to the product and have kept it alive.

I decided to have another go at this game as I really do like the theme.

So, here you go – meet my Martians….

Here are the Tripods – left to right / front to back. Harvester, Royal Scientist, Slaver, Veteran, Red Martian (converted parts), Grenadier (scratch build), Green Gas, Heat Ray x 2, Scout, Black Dust Launcher, Heat Ray.

Plus Drones on the right – “rager” artillery and Scorpion assault.

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The troops on the bottom right image above are Humans who have been turned into Lobototon Slicers by a mind immeasurably superior to our own….

Ulla…. Ulla….

Warhammer World – a visit

After a long absence from our gaming sessions, my friend Dean and I got to meet up at Warhammer World for a game of 40K. It was great to get back in the Warhammer saddle and play on a great looking table and with Dean’s fantastic armies.

WW had changed a bit since our last visit. The entrance was different and the gaming space a little more crammed up to allow for an expanded shop and a forge World shop.

After narrowly avoiding being blown apart by an aircon unit and regrouping on another table we were able to get down to some good old action.

I almost came close to winning – well not quite but it wasn’t as foregone as i expected. The game really has changed under the bonnet despite appearing to be the same as the previous edition we played.

It seems that vehicles are pretty hard now as you will see from Dean’s own write up HERE (I am not going to repeat the batrep myself).

We managed to learn some of the new game at least and get lunch and FINISH the game with time to look round the shops! Never used to be that way in the old days!!

Thanks Dean, it was a great day and you “dun good” with your painting as always.

Mike.

Flames of War v4 – DAK army – “Reinforcements”

After losing again to the British playing v4 mid war I decided to follow advice and diversify and get some supporting units.

Some scouts, artillery, more AT and AA were in order.

The AA should help defend my artillery and AT guns. The artillery would be good for smoke and possible pins against the enemy artillery. The scout vehicles should be able to move quickly to cover exposed flanks as well as be able to increase the deployment area in some cases. The AT guns are to help shore up my one platoon that needed to be able to take care of a number of British tanks.

Building and Painting.

1 x 4 105cm artillery guns.

1 x 3 5cm AT guns.

1 x 4 221/222 light scout vehicles.

1 x 4 2cm mobile AA guns.

The build was pretty straightforward and mainly consisted of supergluing wheels to resin scout cars and pretty easy plastic guns to bases. No real issues though the 5cm gun rails are a bit fragile IMO. Another one snapped while cleaning the remains of a piece of sprue off it.

Painting followed the same regime as the earlier article, though I have the ink shade wrong and need to correct it before going any further (always test it out first before going all out with the big brush!)

Pictures.