Since finishing the Undead army I decided not to rest and build my Mantic Ogre Starter army. Having priced it up and added in a GW plastic Giant (plus some borrowed goblins – not pictured) the total comes to 2000 points.
What you see in the pictures is about 1550 points with the Giant and some additional artefacts added in.
1 x Ogre Warrior Legion
1 x Shooter Horde
1 x Boomer Horde
1 x Warrior Regiment
1 x Standard Bearer
1 x Grokagamok
1 x Giant
I cut some hardboard to size and mounted the units. The Giant went on a custom plastic base 50mm wide and about 55mm long to fit its stride. The figures were glued with superglue but stuck to the bases with a cheap Grab Adhesive from a cartridge gun. Small stones were dropped onto the bases while the adhesive was still “wet”.
Black Spray Primer was used to undercoat (Halford’s own brand). Burnt Umber was painted onto the bases to give a rich brown finish.
The figures were drybrushed with Vallejo Game Color Chainmail. Flesh painted onto arms, hands and faces. Some brown and white were used to drybrush the faces. Nails were touched with bone white.
The cloth, hair knots and banner were offset in Warlord Purple (appropriate). The guns had some Terra brown on the wooden parts and finished with Bronze (as were the shield edges and sword decorations).
The stones on the bases were drybrushed with shades of grey (dark to light) then finished with an off-white drybrush.
I kept the colour pallet simple and the work was quick with drybrushing techniques.
I did use a flesh wash to darken the skin before finishing touches.
Once dry the models were dipped with Army Painter Quickshade Soft tone. After 24 hours the bases were finished with PVA glue and my own mix of basing materials to give a woodland feel.
Finally, Army Painter Anti Shine Matt Varnish was used to tone down the glossy finish of the dip.
End result as seen… tabletop standard. Very happy with a fast job (all in say 16 hours over 8 days).
The Giant was drybrushed with two shades of flesh and after some touches to clothes and weapons was given a watery flesh wash. Finally dipped and sealed as per the Ogres.
I have an upcoming KoW 2000 point tournament in Stockport at the start of April. I have entered an army list for the event based on my 1200 point Leodis Bash tournament list.
So to build this more units were needed.
Using Mantic models barring three cavalry for a Soul Reaver regiment, I built up a mix of unit types and got on with painting and basing.
Bases were plastic GW trays adapted for Kings of War. the underside has sticky backed magnetic sheeting on to keep them attached to a carrying case. The blueness on some of the model bases is blue decorative sand (very granular) used prior to an undercoating with black spray primer (Halfords). I have a lot of sand to use up.
Going back to the start – this is what I had ahead of the Leeds 1200 point tournie….
This is what i had at that tournament…
This is most of what I prepared for the next part of the 2000 points…
And here is one of the painted units…. a teaser…
I picked up some GW Lizardmen and Empire models to try to convert some Ancients on Rhinosaurs models from Saurus cavalry and to make some Corsairs infantry.
The Rhinosaurs were Saurus cavalry with the legs extended. these will be covered with green stuff. The cavalry with have some work on the head done if time allows. The riders will have new longer weapons made. All in this should help explain the Crushing strength (2) rating and Thunderous Charge (2) rating.
The corsairs were regular Saurus Warriors with parts added from the Empire Pistoliers with a bit of jigging about to make two models into one (one guy is jumping into the other arms). I wanted a Pirate feel to these guys.
These guys will be supported by a Hero on Rhinosaur, some Kaisenor Lancers and a few other units TBD.
I want to do a more Salamander themed colour scheme (red based i suppose) rather than the traditional GW Lizardmen blue / green.
The 11th of March saw a Flames of War version 4 release Event being held by Andy Brown at my FLGS Element Games.
The new rulebook was being offered to V3 players who brought in their books. Its a softback full colour A4 sized book with good bindings (we recall the free mini rulebook for v3 with its lack of spine glue!)
So, I collected mine from the store and then went to find Andy in the gaming area.
I was impressed with the hive of activity. Dave Green and Fraser Green were there lending support to the event.
In the end, 5 tables were all gaming away with players trying to get the rule changes into their heads.
Andy had set up a demo of 1200 points for people to try.
I was offered a learning game opposite a new player, another Mike, with Andy reaching and advising.
The game was fun and well done by Andy. My opponent was friendly and we both took the game in a learning spirit.
I have to say I am so far impressed with version 4 for late war at least as that is what we were playing. Some streamlining has gone on but the new Tactical Movement options really opened up the game.
I got a parachute company to use and Mike had a German infantry company. At three points I thought I must have been about to lose, but the game managed to stay going by a last-minute intervention (troops pushing forward at the right time and so on). It felt very dramatic.
Mike ended up winning after pushing me soundly off an objective. Lovely little game with about 4 or 5 platoons each.
I thoroughly enjoyed the event and credit to Andy for setting it up. Nice to see other faces.
I feel energised now and would be happy to have a game of FoW V4 soon.
A couple of weeks back I had an hour to kill in Stockport so headed into Element Games to look in the shop. I couldn’t help but go into the gaming area to get a drink from the bar and take a look at what was going on.
I counted 28 players in a Guild Ball (?) Tournament and 4 guys playing Warhammer Fantasy Battle 8th Edition (with some great models guys) on a long table with those great “lave field” battlemats the store has.
I killed an hour, saw some good stuff in the shop and then went back on my way.Thanks for being there Element. Best stocked gaming store i can recall seeing anywhere. I really could have spent 200 pounds on models for Kings of War from a variety of manufacturers.
Last year I signed up for an interesting looking game from a Canadian Kickstarter.
The game is a science themed Solar System creation game.
The game arrived a couple of weeks ago so I set about opening the box.
The Objective of the game is set out in one of the images below.
Bottom line, players compete against time and each other to win as many points as possible by playing Evolution cards from their hands. These cards need resources from the solar system to activate them and to score points for the player.
Players take it in turns to either move one of four planet tokens or resources around the orbit tracks of our solar system.
Once they have the correct resources a card can be played (one per turn) to score points. The more complex the Evolution the more resources are needed and the more points are scored. At the end of each players turn they can draw Evolution cards to make their hand back up to 5 cards (or refresh a card from memory if they are stuck and need to try to score soon).
The final turn is triggered by one player reaching the end point on the Evolution marker track. At that point that player and then the following players have just that one turn to win extra points by playing any Final Evolution Cards from their hands.
Final Evolution cards can be held during the whole game or picked up later in the end game phase as the Evolution track is coming to an end.
A game can be played in less than an hour. It is designed for 1 to 4 players.
The box is on the heavy side as it contains a large card fold out playing board, a number of thick tokens, a pack of Evolution cards, a lot of resource tokens, planet markers, player mats.
The artwork is of a good quality and all the parts of the game are glossy and have a quality feel. There are also some plastic scoring tokens to identify each players ownership and score progression.
There were two rulebooks, English and French.
My copy also had some extra Evolution cards (sci-fi themed) and a bag for the tokens.
The rules are pretty straightforward to follow. One practice game and I have them 90% down in my head.
The resource tokens need to be placed face down at the start, shuffled, placed on the orbital tracks and revealed – a bit time-consuming.
The game cost $29 + $20 shipping to UK. About £35 UK.
That’s a fair price for a game of this quality. Strategy seems a little limited as players hold their cards in hand and moves can take player actions all over the gameboard.
However, even though my practice game ended up coming down to the wire on the last card play of the game I do wonder just how much excitement and replay value the game has. It comes down to just collecting tokens each turn and trying to play off Evolution Cards. Knowing when to take Final Evolution cards is one part of the strategy, but even so, there does not seem to be a lot of opportunity to interact or interfere with other players.
I need to play some more games to really find out what others think.
The solo game rules are to be honest not very interesting and I was a bit disappointed.
Bottom line would I buy this game off the shelf for cash in the UK if I hadn’t bought into the Kickstarter? Probably not. I will give it a 6/10 for price, quality, playability, replayability and atmosphere.
Some wine and house rules would probably make this an “8/10” game.
After the fun of the previous Event in Leeds, the Aire Conflict, I signed up for another KoW Tournie organised by Nick Williams and taking place on Sunday 26th February at the Patriot Games store in Leeds.
The event was a 5 round 1200 point event with 1 hour games and all played on 4×4 tables
The interesting part of the set up was that each player needed 2 lists with at least 300 points difference.
Some of the CoK’17 changes were in place such as unit restrictions and upgrades to balance lists out a bit. You couldn’t duplicate Heroes as I recall unless they cost 70 points or less before any upgrades. The new magic items and artefacts were not in play as the book had only just come out.
Some of the rule changes came about after the previous event Nick ran in Leeds to and I have to say they were all positive moves. The “Lady Luck” re-roll was also in force.
Scoring was based on win-loss-draw points plus a bonus for kills. No negatives for losing points.
Also scored were “hobby” (modelling and painting) and sportsmanship. The total score for the three parts would determine the overall winner but with a small trophy for ‘best general’
More details on facebook… here if you can access them.
18 Players descended on the venue to be greeted by Nick, registered swiftly and given a little goody bag with a pair of dice, mantic sprue (in my cases 5 sci-fi warriors that built up rather well), some scenic pieces (barrels and chest for me looking 3D printed?) a model airplane (the foam ones) and a couple of sweets. Good stuff. thanks Nick. The plane and sweets didn’t last long once I got home – kids.
The tables were all set out with Nicks fantastic terrain and each with a key to what the terrain was and how high it was too. Really nice touch. Shame i didn’t get a photo of one.
The first round was drawn randomly as far as i know. After that it was swiss pairings. With 5 games all players should be able to find their level. Definitely true in my case!
Some of the Clash of Kings rules were in force but not all the new spells and artefacts.
In my case, I had intended to run a new Salamander list but couldn’t get it ready in time so went with the next best thing that I had close to completing – Undead.
My lists were very similar with just the Heroes varying between them. Basically a small elite army that I had experience with. I wasn’t expecting much. Each player had an A and a B list and could use one twice and one three times during the day.
Both my lists featured two Hordes of Werewolves, a wraith troop and a Mummy troop. My List A also had a Zombie regiment, Lykanis, Liche King, my List B had Ilona and a Necromancer.
My aim for the day? Not to come last.The previous event I came 2nd last so i wanted to try to do better.
My army… or small Hero led force….
Was against Lee Fellows – oh no! Lee is a good player and his goblins were a force to be reckoned with. They certainly gobbled my Undead up.
Lee took his list with 2 Rabble Legions (strength and pathfinder), 2 troll hordes, 2 mawbeast pack regiment and 1 troop, mincer and wiz (bane chant/inspiring).
From the off, Lee had a double rank of badness that just pushed forward (well the scenario IS called PUSH! the mawbeasts came at me from my left flanks.
All I could line up against it were my fast werewolves who took it like champs and got killed off quickly. My mummies went on the far left into the woods to block off that side backed by the liche king. The Wraiths were positioned on the left of centre. The Zombies to my right. That side was pretty open.
Leaving very little to do much else for me to do as I was dazzled in the headlights of the Goblin Hordes.
A quick rout of my force and a top score to Lee as I recall. He did miss the odd yellow bellied roll but it didn’t make any difference to the outcome.
Hindsight being what it is maybe i should have used the Wraiths and Mummies in front of the Werewolves as chaff to try to get a charge in on my own terms. I found this out in later games so I guess all experience is good.
No lining up in front of a charging bull of an army and maybe going to one side and striking out? This is what makes Kings of War a good game. The “what I should have done” factor.
Game 2… “Scour”
This was against the first of two Ogre players (their armies not their bearing), Richard I think from the results. Sadly for me I have lost the slip of paper with my games, scores and opponents names on. So all i have left is the memory of the final result and a haze of spattered bones and rotted flesh.
Several tough Ogre units with lots of shooting. The object of the exercise was to be near most objectives at the end of the game. The twist was that you could scour some of them off the board if you wanted to as long as there were three left on the table.
When we placed the units (12 inches apart minimum) I put one toward my side of the table. We then rolled for deployment and my opponent won and chose my side to deploy on and so immediately got one objective among his ranks (I am silly, yes). We swapped table sides and then deployed.
As an example of why you might want to “scour” an objective token… a fast but vulnerable unit could remove an objective they thought they may not be able to hold onto to stop the enemy getting it. I get that bit at least.
I don’t think either of us removed anything in the “scouring” all game. It was a more level game that Lee’s Goblins but I just couldn’t get my act together with all the Ogre shooting and soon fell foul of having to little to move around the board.
My plan (huh, really) was to prevent the opponent shooting me by moving up to intercept with my werewolves. One unit would face off the shooters while the other would try to do the combat. I was hardly shocked when my sacrificial werewolves died and then the other unit was bogged down in close combat and fell.
My abiding memory as you can see in one of the pics is of my Wraith flying on turn one to stop the fast cavalry on my right flank. Sadly, we pulled up with a hedge between and spent six turns doing sweet FA to each other. Wasted opportunity with a flying unit to get round the flanks.
The mummies stayed in the wood on my side in the centre rear and did nothing – very silly. I lost my wolves and the Necromancer found himself all Alone in the Dark next to a nice thatched cottage.
Lady Ilona ploughed into the centre to try to hold back the tide but yes, died from her undeathly state.
A win to my opponent who just parked up after killing off my hordes. Nice little game.
Lunchtime came and went – some sandwiches and cookies (nom nom) and a chance to look at all the armies on display. Then onto game 3…
Game 3… “Control”
This really was deja-vous. Same table, same seat and another Ogre opponent. Spooky. This time though less shooting and more close combat and no fast cavalry! I think my opponent was James(?)
The mission was to gain control (nooo, really) of each 2×2 square on the table at the end of the game. You got one point for each zone you controlled and 1 bonus point if you controlled the far right zone (your opponent’s zone).
So what did I do given I could get more points on the far right AND there were no outflanking goblin scout dudes? Did I go down the right side in force and put an outflanking force to my left?
Yup, you guessed. I didn’t use the Wraiths to outflank. I just used them as chaff in the centre as they are Defence 6 and lost them to hordes o’ the things while failing to do much to my enemy.
And no, I didn’t concentrate on my right either. Well done Mike “Napoleon” Wood.
Yes, I DID do some damage and managed a couple of charges into those hordes in the middle and I think i killed one or two units. BUT I failed to keep hold of the centre of the board and eventually 280 point ‘Vampress’ Ilona was left to do everything herself.
On my left, I kept the other werewolves as an outflanking force to do an end run to the other side and try to threaten the flank. That bit worked to some degree as I distracted that horde of Ogre Boomers (sure that’s what they were). If I had also used the wraiths I really could have pressured my opponent. As it was, I didn’t do that and so I again managed to fail to control anything. Win to my opponent as he had more controlled zones.
So 3 losses so far.
Game 4… ” Occupy”
This game I was pretty much at the bottom of the table and was about to face a similarly faring opponent, David, with an Undead force and one list not a million miles from mine.
The mission was based on terrain items being objectives so had to be controlled at the end of the game. Obstacles would be worth 1 point, other items 2 points.
If the terrain item controlled was on your opponents table half you would get double points.
I didn’t get any pictures from this game which is a shame and I can’t recall the details. We both played a bit carefully until the end and had no idea who won until we called over Nick to check Victory Conditions for us. I was sure i had lost by a whisker but it turned out to be a draw.
I don’t seem to have any images of Game 4 – so here is my opponent army …
Game 5… “Invade”
Nick the TO was left with a problem now. After Game 4, David and I were bottom of the table and left facing each other again. Nick didn’t want to do this but we were quite a way down the points from the next opponents. We both agreed it would be okay to play each other again and so simply stayed where we were and switch table sides and army lists from our A or B to the B or A for the last time.
David used the list with Skeleton archer horde, 2 Revenant troops, 2 Zombie troll hordes, catapult, standard bearer and Mortibris.
I deployed the mummies in the centre and one horde of werewolves and wraith on the left and the other wolves and Leona on the right. The necromancer was left of centre in a supporting role.
The enemy force had a horde of skeletons in the centre with zombie trolls to each side along with a troop of skeletons. The catapult sat at the back on my right.
I think the catapult got a hit and damage on the first turn but did nothing after that. Other than that, I kept behind the hills on the left and right but then decided to push up the flanks as the objective was to get on the far side of the board.
My opponent did come forward a bit to stop me but did not push forward in the centre as I had thought he would. As there was no longer a target for the catapult he sent that forward to the hill to try to get line of sight from there.
I threw my Wraiths into the fight on the left and they failed to make much headway but did not get killed. On the right, I pushed the werewolves forward and sent Ilona to deal with the catapult. It took serious damage from the Lady Vampire and was routed.
When the game ended, it turned out I had got the Werewolves and Ilona over the halfway line and stopped enough enemy troops on my left and centre from going forward.
Win to me! It was a good game and felt very evenly matched. I have a lot to learn and do in Kings of War to get better but I like to think I learn a little from my mistakes.
I was pretty exhausted at this point and had not taken many photos of game 5. Too involved in the game!
My win at the end meant I didn’t finish last and was propelled to 15th out of 18. So better than last time.
I liked the last three missions better. It seems easier to concentrate on getting over the line or taking some ground than having to worry about tokens or objective marker placement. I think “Invade” is my favourite though.
Prizes were handed out including some store vouchers to random entrants which was nice.
A really fun event from a great community of players. No issue with the games and really enjoyed Nicks event.
More like this would be great – especially on Sundays (free parking near the shop!!)
Edit: Andy Ransome put a video blog up on youtube about his games at this event – here.
Oh and if Nick is making more fantastic terrain (an example below) some hills with gentle slopes might be good for those combats that end up balanced over the edge of steep-sided hills?
Lunchtime gave people an opportunity yo display their armies and have them judged.
Everybody had painted armies and many were good and a few were pretty outstanding.