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Kings of War – Leodis Bash Tournament

After the fun of the previous Event in Leeds, the Aire Conflict, I signed up for another KoW Tournie organised by Nick Williams and taking place on Sunday 26th February at the Patriot Games store in Leeds.

The event was a 5 round 1200 point event with 1 hour games and all played on 4×4 tables

The interesting part of the set up was that each player needed 2 lists with at least 300 points difference.

Some of the CoK’17 changes were in place such as unit restrictions and upgrades to balance lists out a bit. You couldn’t duplicate Heroes as I recall unless they cost 70 points or less before any upgrades. The new magic items and artefacts were not in play as the book had only just come out.

Some of the rule changes came about after the previous event Nick ran in Leeds to and I have to say they were all positive moves. The “Lady Luck” re-roll was also in force.

Scoring was based on win-loss-draw points plus a bonus for kills. No negatives for losing points.

Also scored were “hobby” (modelling and painting) and sportsmanship. The total score for the three parts would determine the overall winner but with a small trophy for ‘best general’

More details on facebook… here if you can access them.

18 Players descended on the venue to be greeted by Nick, registered swiftly and given a little goody bag with a pair of dice, mantic sprue (in my cases 5 sci-fi warriors that built up rather well), some scenic pieces (barrels and chest for me looking 3D printed?) a model airplane (the foam ones) and a couple of sweets. Good stuff. thanks Nick. The plane and sweets didn’t last long once I got home – kids.


The tables were all set out with Nicks fantastic terrain and each with a key to what the terrain was and how high it was too. Really nice touch. Shame i didn’t get a photo of one.

The first round was drawn randomly as far as i know. After that it was swiss pairings. With 5 games all players should be able to find their level. Definitely true in my case!

Some of the Clash of Kings rules were in force but not all the new spells and artefacts.

In my case, I had intended to run a new Salamander list but couldn’t get it ready in time so went with the next best thing that I had close to completing – Undead.

My lists were very similar with just the Heroes varying between them. Basically a small elite army that I had experience with. I wasn’t expecting much. Each player had an A and a B list and could use one twice and one three times during the day.

Both my lists featured two Hordes of Werewolves, a wraith troop and a Mummy troop. My List A also had a Zombie regiment, Lykanis, Liche King, my List B had Ilona and a Necromancer.

My aim for the day? Not to come last.The previous event I came 2nd last so i wanted to try to do better.

My army… or small Hero led force….


Game1… “Push”

Was against Lee Fellows – oh no! Lee is a good player and his goblins were a force to be reckoned with. They certainly gobbled my Undead up.

Lee took his list with 2 Rabble Legions (strength and pathfinder), 2 troll hordes, 2 mawbeast pack regiment and 1 troop, mincer and  wiz (bane chant/inspiring).

From the off, Lee had a double rank of badness that just pushed forward (well the scenario IS called PUSH! the mawbeasts came at me from my left flanks.

All I could line up against it were my fast werewolves who took it like champs and got killed off quickly. My mummies went on the far left into the woods to block off that side backed by the liche king. The Wraiths were positioned on the left of centre. The Zombies to my right. That side was pretty open.

Leaving very little to do much else for me to do as I was dazzled in the headlights of the Goblin Hordes.

A quick rout of my force and a top score to Lee as I recall. He did miss the odd yellow bellied roll but it didn’t make any difference to the outcome.

Hindsight being what it is maybe i should have used the Wraiths and Mummies in front of the Werewolves as chaff to try to get a charge in on my own terms. I found this out in later games so I guess all experience is good.

No lining up in front of a charging bull of an army and maybe going to one side and striking out? This is what makes Kings of War a good game. The “what I should have done” factor.

Next time.



Game 2… “Scour”

This was against the first of two Ogre players (their armies not their bearing), Richard I think from the results. Sadly for me I have lost the slip of paper with my games, scores and opponents names on. So all i have left is the memory of the final result and a haze of spattered bones and rotted flesh.

Several tough Ogre units with lots of shooting. The object of the exercise was to be near most objectives at the end of the game. The twist was that you could scour some of them off the board if you wanted to as long as there were three left on the table.

When we placed the units (12 inches apart minimum) I put one toward my side of the table. We then rolled for deployment and my opponent won and chose my side to deploy on and so immediately got one objective among his ranks (I am silly, yes). We swapped table sides and then deployed.

As an example of why you might want to “scour” an objective token… a fast but vulnerable unit could remove an objective they thought they may not be able to hold onto to stop the enemy getting it. I get that bit at least.

I don’t think either of us removed anything in the “scouring” all game. It was a more level game that Lee’s Goblins but I just couldn’t get my act together with all the Ogre shooting and soon fell foul of having to little to move around the board.

My plan (huh, really) was to prevent the opponent shooting me by moving up to intercept with my werewolves. One unit would face off the shooters while the other would try to do the combat. I was hardly shocked when my sacrificial werewolves died and then the other unit was bogged down in close combat and fell.

My abiding memory as you can see in one of the pics is of my Wraith flying on turn one to stop the fast cavalry on my right flank. Sadly, we pulled up with a hedge between and spent six turns doing sweet FA to each other. Wasted opportunity with a flying unit to get round the flanks.

The mummies stayed in the wood on my side in the centre rear and did nothing – very silly. I lost my wolves and the Necromancer found himself all Alone in the Dark next to a nice thatched cottage.

Lady Ilona ploughed into the centre to try to hold back the tide but yes, died from her undeathly state.

A win to my opponent who just parked up after killing off my hordes. Nice little game.


Lunchtime came and went – some sandwiches and cookies (nom nom) and a chance to look at all the armies on display. Then onto game 3…

Game 3… “Control”

This really was deja-vous. Same table, same seat and another Ogre opponent. Spooky. This time though less shooting and more close combat and no fast cavalry! I think my opponent was James(?)

The mission was to gain control (nooo, really) of each 2×2 square on the table at the end of the game. You got one point for each zone you controlled and 1 bonus point if you controlled the far right zone (your opponent’s zone).

So what did I do given I could get more points on the far right AND there were no outflanking goblin scout dudes? Did I go down the right side in force and put an outflanking force to my left?

Yup, you guessed. I didn’t use the Wraiths to outflank. I just used them as chaff in the centre as they are Defence 6 and lost them to hordes o’ the things while failing to do much to my enemy.

And no, I didn’t concentrate on my right either. Well done Mike “Napoleon” Wood.

Yes, I DID do some damage and managed a couple of charges into those hordes in the middle and I think i killed one or two units. BUT I failed to keep hold of the centre of the board and eventually 280 point ‘Vampress’ Ilona was left to do everything herself.

On my left, I kept the other werewolves as an outflanking force to do an end run to the other side and try to threaten the flank. That bit worked to some degree as I distracted that horde of Ogre Boomers (sure that’s what they were). If I had also used the wraiths I really could have pressured my opponent. As it was, I didn’t do that and so I again managed to fail to control anything. Win to my opponent as he had more controlled zones.

So 3 losses so far.



Game 4… ” Occupy”

This game I was pretty much at the bottom of the table and was about to face a similarly faring opponent, David, with an Undead force and one list not a million miles from mine.

The mission was based on terrain items being objectives so had to be controlled at the end of the game. Obstacles would be worth 1 point, other items 2 points.

If the terrain item controlled was on your opponents table half you would get double points.

I didn’t get any pictures from this game which is a shame and I can’t recall the details. We both played a bit carefully until the end and had no idea who won until we called over Nick to check Victory Conditions for us. I was sure i had lost by a whisker but it turned out to be a draw.


I don’t seem to have any images of Game 4 – so here is my opponent army …


Game 5… “Invade”

Nick the TO was left with a problem now. After Game 4, David and I were bottom of the table and left facing each other again. Nick didn’t want to do this but we were quite a way down the points from the next opponents. We both agreed it would be okay to play each other again and so simply stayed where we were and switch table sides and army lists from our A or B to the B or A for the last time.

David used the list with Skeleton archer horde, 2 Revenant troops, 2 Zombie troll hordes, catapult, standard bearer and Mortibris.

I deployed the mummies in the centre and one horde of werewolves and wraith on the left and the other wolves and Leona on the right. The necromancer was left of centre in a supporting role.

The enemy force had a horde of skeletons in the centre with zombie trolls to each side along with a troop of skeletons. The catapult sat at the back on my right.

I think the catapult got a hit and damage on the first turn but did nothing after that. Other than that, I kept behind the hills on the left and right but then decided to push up the flanks as the objective was to get on the far side of the board.

My opponent did come forward a bit to stop me but did not push forward in the centre as I had thought he would. As there was no longer a target for the catapult he sent that forward to the hill to try to get line of sight from there.

I threw my Wraiths into the fight on the left and they failed to make much headway but did not get killed. On the right, I pushed the werewolves forward and sent Ilona to deal with the catapult. It took serious damage from the Lady Vampire and was routed.

When the game ended, it turned out I had got the Werewolves and Ilona over the halfway line and stopped enough enemy troops on my left and centre from going forward.

Win to me! It was a good game and felt very evenly matched. I have a lot to learn and do in Kings of War to get better but I like to think I learn a little from my mistakes.

I was pretty exhausted at this point and had not taken many photos of game 5. Too involved in the game!



My win at the end meant I didn’t finish last and was propelled to 15th out of 18. So better than last time.

I liked the last three missions better. It seems easier to concentrate on getting over the line or taking some ground than having to worry about tokens or objective marker placement. I think “Invade” is my favourite though.

Prizes were handed out including some store vouchers to random entrants which was nice.

A really fun event from a great community of players. No issue with the games and really enjoyed Nicks event.

More like this would be great – especially on Sundays (free parking near the shop!!)

Edit: Andy Ransome put a video blog up on youtube about his games at this event – here.

Oh and if Nick is making more fantastic terrain (an example below) some hills with gentle slopes might be good for those combats that end up balanced over the edge of steep-sided hills?




Leodis Bash - results

Army Pictures.

Lunchtime gave people an opportunity yo display their armies and have them judged.

Everybody had painted armies and many were good and a few were pretty outstanding.





Review – Mantic Kings of War – Undead army box set

My good friend Dean recently sent me a box of the older KoW Undead army – the one with 110 figures (skeletons, zombies and ghouls).

Mantic have been changing their offerings and now have a similar box set of 90 plastic/resin minis.

I ordered one on a good deal (free postage, 10% off, plus a free soft copy rulebook!) as an alternative to getting the older box (which seems to be going out of stock a bit now in the UK – all change?).

The box has 20 Skeletons, 20 Armoured skeletons, 20 Ghouls and 20 Zombies. Plus there’s a unit of 10 Mummies.

The Ghouls come two to a small sprue and have limited head/arm combos. There are plenty of Zombie and skeleton parts that you can use for conversions though!

The skeletons and Revenant (armoured) skellies come 10 to a sprue with lots of variation (torso / legs are separate as are heads and weapon options. There is also an armoured dog and a base that can be used for a head or arm appearing out of the ground. Lots of potential here.

The Zombies come three or four to  base – you get 6 sprues in this set. Each sprue has three full size figures plus an extra round base that can be used to show something coming out of the ground. You will have to use two of these at least to get the twenty figures you need for a unit. Again, there are plenty of bits and pieces to give variation and a level of “gore”.

In addition to the 80 plastic figures, there is also a bag of 10 resin/plastic Mummies for you to build. They come with a variety of arms, heads and cloaks and look pretty menacing. The figures are pretty clean and don’t look to need much in the way of clean up. Though I would give them a bath in warm soapy water just to remove and possible release agents left from the casting process.

There are 9 sprues of bases (20mm squared) for all the figures to be mounted on (90!). These are sturdy grey plastic with a circular slot to hold the figure base firmly in place. I like this idea.

All in, the figures are well sculpted, look great when painted, offer a range of height options to creat a tide effect of advancing undead (e.g. link). The figures a ‘slighter’ in build than the GW ones, but IMO look ten times better. Good value for money when you get 90 or 110 figures for around £45

The softback rulebook is also very good. With army lists as well, you have everthing you need to play.

Here’s what is inside…. you also get four mantic points (not nine as per the older 110 figure box set).